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Character Design Project 3: Guilty Gear Character

This was the 3rd and final character design project from my Character Design class. The goal was to create a Guilty Gear character and emulate the Guilty Gear art style.

She's an elite warrior who carries around a shield attached to a broken sword. She throws the shield out and pulls it back like a yo-yo. The broken sword is a memento from her mother, and she refuses to part with it. When not in combat, she wears the shield like a hat. She's incredibly stern and has difficulty relaxing, because this she's regarded as an excellent leader, but difficult to befriend.

Silhouette studies, and concepts of how the character and weapons will look.

Silhouette studies, and concepts of how the character and weapons will look.